Round 1 of the 2016 Hot Wheels Rip'n'Race is in the books. We ended up having 40 cars entered. Should be a nice haul for someone. Since we had 40 cars, there were quite a few byes in the first round so if you didn't see your car racing tonight, tune in tomorrow for round 2. Enjoy!
Check out round 2 action.
Round 3
Here are the quarter-finals, semi-finals and finals of the Holiday Rip'n'Race. Enjoy!!!
The inspiration for the Dukes of Hazzard Drag'n'Fly...
Here is how the track turned out.
Rules:
The Dukes of Hazzard Drag'n'Fly will be part of the 2017 points series, so points will be awarded for place to go towards a racers 2017 points total.
Races will be videoed and posted online.
Cars due Jan 14, 2017. Racing will start the following week.
Local and Mail-in cars are welcome. Mail-in cars should be sent with return postage if the racer wants them back. Mail-in cars should also be accompanied with an entry form.
Mail cars to
Robby C
P.O. Box 156
Washington, Utah
84780
Cars entered in the Drag'n'Fly race must be stock cars with no modifications. However, dry lubes like graphite will be allowed. Cars do not need to be in the package, so rip those cars out and see how they fly before you send them in. ;)
Cars can be any brand 1/64 scale cars.
Any wheels are allowed.
Max length 4 inches
Max height 2.5 inches
Width - must fit on Hot Wheels orange track.
Racers may enter up to 6 cars. There will be a $1 entrance fee per car. If you are a member of the Diecast 64 club the entrance fee will be waived for yourself, friends, and family, for up to 6 cars.
Points will be awarded as follows:
10 points for 1st place
9 points for 2nd place
8 points for 3rd place
7 points for 4th place
6 points for 5th place
5 points for 6th place
4 points for 7th place
3 points for 8 place
2 points for 9 place
1 point for 10th place
Only the top finishing car will score points toward the racers 2017 Season point total. While a racers other cars will not score any points for them, it could cause another racer to not score as many points. ie if a racer has a 1st place car and a 2nd place car, they will only score 10 points towards their point total for the first place car. Nobody will get 9 points for second place. The 3rd place finisher will get 8 points.
We are racing the 2017 mainline cars to see which cars are the fastest. Along the way, you can play along in our Hot Wheels Fantasy Pick'em game for fun and prizes. Each week four 2017 Hot Wheels cars will face off to see who is the fastest. You will have the opportunity to pick who you think will be the winners. Points will be awarded for correct picks and totals kept over the eight weeks. At the end of the eight weeks a final bracket of the fastest cars will be raced. The person with the most points, including those from the final bracket, at the end of the eight week period will be declared the winner.
You can access each weeks bracket to make your picks by clicking on the link below. You can join in at anytime, so even if you haven't picked in previous weeks, make your picks and have some fun.
Diecast 64's 2017 Racing Season is about to get underway.
This year we will be racing on a variety of tracks including the Dukes of Hazzard Drag'n'Fly, the open road track Thunder Road, and our one of a kind Red Desert Baja track. We will also have several races on traditional downhill tracks.
Points will be awarded for each race and accumulated throughout the season.
Local and Mail-in cars are welcome. Mail-in cars should be sent with return postage.
We are also planning on several winner take all rip'n'races that won't go toward season point totals, but should be a lot of fun.
Anticipated Schedule January: Dukes of Hazzard Drag'n'Fly
February: Hollywood Road Race
March: March Madness Rip'n'Race
April: Down Hill Light Weight Modified Race
May: 4 Car Team Race
June: Rip'n'Race
July: 2 Car Combined Weight Race
August: Down Hill Middle Weight Modified Race
September: Rip'n'Race
October: Red Desert Baja
November: Down Hill Heavy Weight Modified Race
December: Holiday Rip'n'Race
Hey, we got a cool race coming up, the Hot Wheels Holiday Rip’n’Race. You can enter up to 2 cars per person, so if other family or friends want to send in cars at the same time to save on shipping that’s cool.
They need to be new in the package 2016 Hot Wheels cars. They don’t need to be mainline cars, so special sets, color shifters, Star Wars, etc. are ok. Just Hot Wheels cars that were on the shelves this year.
The races will be videoed and posted her on the website, YouTube, the Facebook page, etc.
The deadline is December 10th. Racing will start the following week.
If you are interested in racing with us, send an email to diecast64club@gmail.comand I'll email you the mail-in instructions.
I’m super excited about this race! I think it would be awesome if someone ended up with a hundred cars or more so tell everybody you think might be interested!
See ya in lane two,
Hey this is Robby, owner of the Hot Wheels Racing League website and Hot Wheels Racing Facebook page. First I want to say thanks to all those who have supported those endeavors. We are getting hundreds of views here on the website each day. We just broke the 1000 likes mark on the Facebook page. The Hot wheels Pick’em game is in its third season and has been enjoyed by almost 100 different people. And we've had tons of successful mail-in races including last years Championship Series which featured two of my favorite tracks, the open road course "Thunder Road" and the one of a kind "Red Desert Baja" race.
Now I’m excited to tell you about Hot Wheels Racing League’s new exclusive club called Diecast 64. It’s going to be awesome! It's an Online club so you can join from anywhere. We will be doing lots of cool stuff to keep you excited and involved in this great Hobby. I’m super excited about it and have lots of great things planned. Some of them are already in motion.
There is a small monthly fee of $3 so we can have some great prizes for the contests, giveaways and races. But You’ll definitely get your money's worth. And if you don’t like it after a month just cancel your membership. But I’m confident you won’t. If you're passionate about Diecast cars you're going to have a lot of fun.
Here are a few of the things we have going on or starting soon.
The “Anything Goes” Diecast car photo contest is taking submissions right now until July 31st. Don’t miss out on taking home the $25 prize.
And speaking of money...how about winning $100. I'm giving away $50 to one of the first fifty members that join Diecast 64. But if we reach 50 before August 1st, I’ll bump that up to $100.
You’ll also want to find a fast car to enter into the “Racing For Pinks” race coming up in September. The winner will walk away with all the cars.
I'm also pretty excited about the “Monster Cars” custom car contest in October.
There’s just so many reasons to join Diecast 64 and I haven’t even mentioned the social network, the Tour Across America treasure hunt, the Ambassador Program, lots more racing, Dash For Cash, the Hot Wheels Pick’em Game, and Hot Wheels Fantasy League.
In Season 3 we raced all the cars from season 1 and 2 in a 64 car bracket. The final results are in. Check out the video below to see the fastest car so far of 2016. You can also check out the standings HERE and those that filled out the 2nd Chance Bracket can check that HERE. Thanks for playing eveyone!
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Here are the Quarter Finals. Check out the standings HERE and those that filled out the 2nd Chance Bracket can check that HERE. Good luck everyone!
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Here are the Sweet 16 results. Check out the standings HERE and those that filled out the 2nd Chance Bracket can check that HERE. Enjoy!
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Round 2 results are in. Here are the videos. Check out the standings HERE.
Group 1
Group 2
Group 3
Group 4
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So the first round is in the books. I split the video up into four groups.
Here is group 1
Here is group 2
Here is group 3
Here is group 4
I will have the brackets and standings updated by tomorrow!
Welcome to Season 3 of the Hot Wheels Pick'em game - Pick'em 64. This season will be a little different than the last 2. This season we will be racing all 64 cars from season 1 and 2.
Rather than making picks each week, you'll make all your picks at the start March Madness style then watch the results round by round each week. The first round will start on July 16, so your picks are due by July 15th. You can do your homework and check out how the cars did by checking out the pictures below as well as results from the previous seasons here.
We'll be using the Challonge website to make our picks. Here is the link. Click on the green box at the top that says "Create a prediction" to make your picks.
Wondering how to make your Hot Wheels car faster? Here are 5 tips that can help you do just that. Some can be done quickly and easily to your car, but some will require that you take your car apart. If you need help with that, check out Ten Tips for Customizing Hot Wheels.
Speed Tip #1 - Adding Weight
Adding weight to your car will help your car maintain its speed by increasing its momentum. If you remember back to science class, potential energy is based on gravity, height, and weight. Since it’s the same gravity pulling the cars down the track, and each car starts out at the same height, it’s the weight that you need to change. By adding weight, you gain an advantage because you increase the car’s potential energy. In a perfect world, all that potential energy would turn into kinetic energy as the car raced down the hill, and remember, kinetic energy is the energy of speed.
But we don’t live in a perfect world, we have forces that are trying to stop your car. Forces like friction and the car bumping back and forth to name a few. That is where momentum comes into play. Again, remember Bill Nye back in science class…”Inertia is a property of matter”...
Well, the law of inertia says that an object in motion, stays in motion unless acted on by an outside force. There are forces trying to stop your car. I like to describe momentum as an objects ability to overcome the forces that are trying to stop it. The greater the momentum, the more successful the object is in overcoming those forces, keeping its speed, and going farther. Momentum is based on two things, speed and weight. By increasing the car’s weight, you are directly increasing its momentum.
Lead fishing weights are a good source of weight that come in lots of different sizes.
The smallest ones are great to pack into all the small places. If you’re not to worried about looks, you can put larger weights in the back seats, the front seats, or get rid of the seats altogether and load that thing up with weight.
To keep the weights in place you can use JB Kwik Weld to glue them in place.
Another way to keep them in place is to use modeling clay. Clay is another easy and great way to add weight. You can squish it into all the empty space in the car. Just keep it clear of the wheels.
Speed Tip #2 - Using Graphite
Continuing our science lesson from above, the major force trying to slow your car down is friction. The rest of the speed tips all have to do with reducing friction. One way to reduce friction is to add a lubricant. We use these in real cars all the time, but in our real cars, we use liquid lubricants like oil and grease. Liquid lubricants work great in our real cars, but they are not as good for small parts. They have a tendency to pick up small particles, hair, dust, etc. and “gunk up” small moving parts, having the total opposite effect. For small moving parts - like those found in Hot Wheels, dry lubricants work great. Graphite is just such a lubricant.
Using graphite on the wheels and axles of your car can help it go faster. The graphite will reduce friction and keep your wheels rolling smoothly and fast.
Speed Tip #3 - Using FTEs
Using cars with Faster than Ever (or FTE) wheels and axles definitely helps in the speed department. While the wheel is a good wheel, it’s not what makes the car fast. It’s the axle. The Faster than Ever axle is nickel-plated. The nickel-plating gives the axle an extra smooth finish. And smooth means less friction. Which is the number one enemy of speed.
Faster than Ever cars were released in 2005-2006. They also showed up in 2009-2010. There were Faster than Ever cars released in 2011-12 as well, but they are usually called Faster than Ever 2 and have different wheels.
So if you are already using a Faster than Ever car, use the rest of the speed tips and you’re going to have a pretty fast car. If your car doesn’t have Faster than Ever wheels and axles, consider swapping your car’s wheels and axles for some FTEs.
Another thing you can do to help your Hot Wheels car be faster is to polish the axles. Even if you are using FTE axles, a good polish can help. You can find “Axle polish” out there, popular on the Pinewood Derby sites, but it’s just metal polish. Just find a good metal polish, apply it to the axle as per the instructions on the polish, and then buff it with a Dremal or drill using a soft cloth buffing tool. Make sure you slide the wheels to one end of the axle and hold them so as not to hit them while you are buffing. Try to keep the polish off the wheels.
Once you are done, slide the wheels to the other side of the axle and polish the other side. By polishing the axles, you will be reducing friction and helping your Hot Wheels car go faster.
Speed Tip #5 - Polish the chassis
As the car is rolling down the track, the wheels will either be rubbing on the pin head part of the axle, or on the chassis. Whenever two parts are rubbing together there is friction. And remember, friction is the enemy of speed. If you have done tip #4 and polished the axle, then hopefully you’ve helped reduce the friction on the pin head part of the axle. Now for the chassis. There are two kinds of chassis, metal and plastic. Most of the metal chassis are not that smooth. Many of the metal chassis have a ridge from the mold that cuts right along where the wheel touches the chassis.
Notice the ridge on both the metal and plastic chassis.
To help increase your Hot Wheel’s speed, you want to polish the chassis. First take a small file and smooth out any ridges or rough spots on your chassis where the wheel will touch it. Basically all around where the axle sticks out from the chassis.
Once you’ve filed down all the larger rough stuff, you’re going to start sanding using various grits of wet/dry sandpaper. Start out with some 400 grit, wet sanding the chassis. Next move up to 600 grit, then 1000, then 1200, and so on until you reach the finest sandpaper you can find, hopefully 2500. You can do it by hand, but I like to use a Dremel. I cut the sandpaper into small circles and poke a hole in it. Then I attach it to my Dremel and away I go.
If you have a plastic chassis, unless it has a ridge from the mold or something, it should be pretty smooth. You won’t need to do as much sanding as you do with a metal chassis. You can probably just start wet sanding with pretty fine sandpaper, say 2000 or 2500. Another thing you can use is a polish made specifically for plastic. You can also get a pretty smooth glossy finish on the plastic using a wax made specifically for plastic.
Just remember, the whole idea is to reduce friction, so whatever you can do to make things smoother will reduce that friction and make your car faster.
What do you think? Do you have any tips to help make your Hot Wheels car faster. Share them with us in the comments below. See ya in lane 2!